@article{630, author = "Damian Schofield and Alexa Spillane and Edward Hinge and Andrew Houck and Gautam Pal", abstract = "Social media has become increasingly available and is used by millions of people who have near constant access all over the world. It provides a platform for people in disparate geographical locations to connect and share their lives. Users are able to view and engage with experiences from remote places, gaining knowledge and insights they may never have had were not for this sustained connection. This paper describes a game that was run through Facebook, this was created to analyze the interpretation of culture between participants in different countries and encourage international interaction between students from the U.S.A. and India...", issn = "23495219", journal = "IJIRES", keywords = "Social Media, Gamification, Study Abroad, Facebook, Education", month = "July", note = "This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. CC BY-NC-SA 4.0 Creative Commons License: https://creativecommons.org/licenses/by-nc-sa/4.0/", number = "4", pages = "222-230", title = "{U}sing {S}ocial {M}edia and {G}amification to {M}easure {E}ngagement with {S}tudy {A}broad {P}rograms", volume = "3", year = "2016", }